Armored Warfare Game - Havok Physics #1

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Uploaded by on Apr 3, 2009

Armored Warfare - Developer's Work in progress.

Build your own robots and compete in team based or deathmatch 64-player online combat. Written from scratch by me in C++, artwork was contracted out. Currently looking for a publisher for this one. It's about 4 months old at this point, again, written from near scratch in C++, using several 3rd party libraries..

Engine - DirectX9 Based, Dynamic time of day, 64 players per game server, entire online backend including stat tracking, etc...for more information about the game engine please contact me.
Terrain - Normal mapping, ambient occlusion maps, lightmaps, dynamic shadows, etc.
Robots - Normal mapping, reflections, complex lighting, full skinned animation, etc.
Physics - Havok Physics
GPU - instancing/rendering of trees and particles [ up to 1 million per scene ]
etc.

Please see my developers journal on http://www.radioactive-software.com for more information!

The game's homepage is http://www.armoredwarfare.com

- Danny Green

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