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cycles + physics - blender 2.5

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Uploaded by on Oct 28, 2011

I decided to test animating with a cycles build, here are the results. I also used the color balance feature in the sequence editor.

Hope you enjoy.

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (JoaoYates)

  • Pretty cool. What render times were you getting?

  • @RobCozzens Sorry for the late reply, I believe around 40 seconds a frame, I'm not 100% sure if I recall correctly.

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All Comments (5)

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  • @MrHeinzelnisse Bingo.

  • @BjarkeDuDe I guess he rendered the animation, he made a "game" first to add physics to the balls. You can record a game using the "Game->Record animation", under the "Info" menu(after selecting the "Blender Game" setting, under the "Info" menu. The "Info" menu is located on top of the screen). The physics(game) are now recorded as a animation, and the rendering can begin!

  • iS this animated or just physics? If it is physics, how did you render it?

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