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Blender game engine Soft Shaow

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Uploaded by on Oct 3, 2009

Here my studies about lightning, Compositing and Node Shading
Used shaders... Rim shader with ID mask for metal look (normal x View)
Specular (phong) maps
Environment maps (masked)
GI map (global Illumination)
AO map (Ambient Occlusion)
Bloom shader //fullscreen shader
Encoded with SUPER h264 1280x720 25 fps .mov

If you have questions : mgs-Schiefer@web.de //E-mail /comment and rate the video ... Thanks

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Gaming

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Standard YouTube License

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Uploader Comments (Independentsoul85)

  • 120++ got a limit of 120 ... maybe 300 =D 9600gt

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All Comments (6)

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  • Wait nodes work in realtime??

  • very nice!!!

  • So you baked the ambient occlusion UV on>? aswell as other textures?

  • hey thats very nice. what frame rate is it running at?

  • schick kommt mir irgendwie bekannt vor

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