As many of you who are participating in the beta have probably discovered by now, this level design shenanigans isn't as easy as it might look. Judging by the competition entries we've received, so...
As many of you who are participating in the beta have probably discovered by now, this level design shenanigans isn't as easy as it might look. Judging by the competition entries we've received, some of you are picking it up quicker than others, but there's always room for improvement. So sit back and soak up a few tips from the master, Media Molecule's Dan Leaver.
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The whole level design concept could have been done better. A guide for the game covering this would have been good too. It's too restrictive, the thermometer on the side of the screen that is, I barely do anything and it's almost full!
Why is he using a wired controller with the ps3? Seems kinda strange when the ps3 comes with wireless controllers... Thanks for the video though, gave me good ideas! LBP rocks!
walish94, The difference is when directional is activated, for example, on a piston, lets say that its a grab switch on a sponge type material, when the player grabs the sponge the piston will move, for example, up, and then, when they let go it will return back down. However, with the on/off switch it will not return, most "expert" levels will use methods with directional.. Check Out My PS3 Levels: Kubica_
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the controller is hang on a cable u idiot
The difference is when directional is activated, for example, on a piston, lets say that its a grab switch on a sponge type material, when the player grabs the sponge the piston will move, for example, up, and then, when they let go it will return back down.
However, with the on/off switch it will not return, most "expert" levels will use methods with directional..
Check Out My PS3 Levels:
Kubica_