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48hr game (Swf2XNA) at PegJam (Sleepwalker)

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Uploaded by on May 31, 2010

48 hour game made at pegjam (Winnipeg Independent Game Jam) using the Swf to XNA framework (including auto layout of box2d using Box2D.XNA). Assets and layout made in Flash, programming in C#.

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Gaming

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License:

Standard YouTube License

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Uploader Comments (debreuil2)

  • oh, forgot to mention, it was your (super) XNA specific port of Box2D - Box2D.XNA at box2dxna.codeplex.com. Updated the post and the original blog entry (blog.debreuil.com).

    I would recommend that port (and that engine!) to anyone using XNA - very optimized and blazingly fast : )

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  • Great work. What did you use for your collision/physics?

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