My Conway's Game of Life application
Uploader Comments (akamsteeg)
Top Comments
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Ooooooh, I'd say you should make a video of that, but with youtube quality it's rather pointless.
I'd download your app if I wasn't using satan's soul destroyer (a mac)!
All Comments (8)
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@teabagtime I have a Java version that's highly optimized which scales , depending on memory/cpu, to 100,000^2. Mind you, it's 4 years later now. Once it loads files i'll happily link you to it if your still interested. I'm trying to determine if it will work similarly as a page app.
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@Ran4444 what? he said: "My implementation is capable of scaling to 1920x1080 pixels with a cell size "
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Wait, your graphics output algorithm is so intensive that you can't output 1920*1080? What? That sounds really, really weird. Something must be wrong. Try rewriting your graphics code...
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The game of life... I've always been fascinated by it. That's a neat program you've got there. 4/5.
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yes, akamsteeg, what about better video? it would be very appreciated
I wish someone would make a full 1080p res version of the game of life, 25 generations a second, one pixel per cell...
Would be pretty.
teabagtime 4 years ago 3
My implementation is capable of scaling to 1920x1080 pixels with a cell size of 1px, but you need a very very fast computer to run it with 25 generations per second. :) On a T7100 CPU I get around 11 generations per second on a 1680x1050 world. :)
akamsteeg 4 years ago
Well, if you use time-saving techniques, 1080p would be really easy with a modern computer. 1080p is just 2 million cells.
Ran4444 3 years ago
That depends on the size of the cells. ;) And since you need 2 generations to calculate the differences between the generations you have 4 million cells. Also, memory usage is not the bottleneck, my paint algorithm is very CPU intensive and that's causing trouble with large worlds.
akamsteeg 3 years ago