X3D extension supports multi-stage and multi-texture render, it also supports shader with lightmap and normalmap. In 2010 X3D supports deferred rendering architecture. Now X3D can import SSAO, CSM and Realtime Environment Reflection/Lighting, but doesn't need care much about polygon counts. User also can use optimizations like BSP/QuadTree/OctTree or culling in the X3D scene.
Link to this comment:
All Comments (0)