before asking questions: that were previous, let's say first attempts of producing videos from ingame footage to upload it on YT. The intention was not(!) to show, how to or how not to fight against destroyers, but to create dramaturgic effects for the most intense experience, what was going on in a sub during the WWII and how the crew must have been felt, when they got hunted after discovery by any destroyers. It was no fun and according to reports of real WWII-sub-commanders, they did not always fire by accurately calculated solutions, but shot often just " from the hip", because torpedos mostly failed anyway. Often enough there was no time for best firering solutions during a hunt and beside that, crews experienced, that they were able as to accurately fire "from the hip" as to fire with firering solutions. Because fireing solutions cost a lot of time and when destroyers had you in sight already, it was pretty easy for them to avoid impacts, unless you could do a surprise attack or you got really close to it. ;-) But the reverse of the medal was, if you got too close, they could ram you, before you could duck again. And to show even that, how it looks like through a peri and how it must have been felt like was another intention as well for the dramaturgy of the vids. And of course, how realisticly and intensly or even not SH IV simulates the naval side of the WWII. It's a great game with a large modding community, because the codes of the game are really very universally adaptable to everybodys taste and it works on every known OS so far. Enjoy!
Keep in mind, that is not(!) supposed to be one of the common walkthroughs or let's plays, it's supposed to be just a substantive movie of a naval hunt - made from footage of a game.
fits seamless part 1:
http://www.youtube.com/watch?v=Llw5Irvvp2s
Playlist: http://www.youtube.com/view_play_list?p=43066B83108F3C5D
When they going to ram you... Why dont you fire a torpedo and hit them in the front?
ComputerGeek1999 1 year ago
@ComputerGeek1999 1. I did, but it's always wrong. 2. Didn't you know, that an eel need time to get it's detonator armed, once in the water? And since I always arm also the magnetos for more effective detonations beneath the hull (rather than to impact into it), it were ultrahazardous for the sub itself, if an eel were armed right after firing. The eel could detonate within your ship or just turn on you, once in the water. 3. With their agility destroyers can easily avoid hits in front.
bulamatadi01 5 months ago
Fantastic job
chestercheong1 1 year ago
@chestercheong1
Thxalot! :-)
bulamatadi01 1 year ago