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Arma 2 new GUI test

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Uploaded by on Nov 10, 2009

An animated test of a new GUI system I´m thinking up, in terms of graphics and interface design.

Arma 2´s default command interface is still the same as it was in the Original Flashpoint, and even back then it was a cluttered, clumsy affair to use, and is woefully outdated today.

I will possibly post more of these as I have more Ideas.

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Uploader Comments (Waaaghster)

  • Are you the guy who worked for CM a while ago and made the GUI concept video for DR that kinda leaked?

    Just asking because it looks like the vid was made the same way. :)

  • :P Actually, no, that´s not me.

    The person you´re talking about has posted on the BIS forums a while ago, though. Apparently the Ideas they had weren´t implemented quite as nicely as they had envisioned.

    Big difference is, though, no radial menu. Anything like that, especially when multi-layered, is just clumsy to use, as OF:DR proves.

    Also thx for the Comment

  • Hehe, yeah, I've also read his posts on the BIS forums, saw that this is also a 2D animation and thought there might be more to it.

    Well, I don't know what you do for a living, but it's probably a good sign when people confuse your work with that of a person who makes his money with this stuff. Certainly looking forward to how this will develop.

    And I agree, a radial menu seems rather cumbersome, especially when it comes to managing a lot of commands (but I'm only a end user, no pro...).

  • I fancy myself an artist/designer, most of the time :p

    And I´ve not found a game with a radial menu that was comfortable to use. For example, the one in Crysis has as its saving grace that it´s only a single layer, not 10 billion as in OF:DR. The number system Arma uses is better, because all you need to do is remember numbers, not directions.

  • Cool idea, but modded GUIs in Arma2 are invariably slow, and linking it to orders is a pain, unfortunately. I agree that it's not the greatest as it is, but as a seasoned player, it allows so much and remembering commands is less problematic the more you play.

  • I´ve been with the OFP series since the game was released in 2001, so I have to agree that when you know it, it´s a pretty powerful command tool. But I think, especially with Arma 2´s new AI, it´s much too cluttered and in need of a more simple and realistic replacement, commanding fireteams instead of individual soldiers, as in this example.

    I agree that mods are no solution, though. I´m planning to dev this a little further, and see what the official forums say about it.

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  • Give this to me...I wants is noW! pls i beg of you!

  • After watching your Ambush FTvsSQ video, I can see how things should be far more streamlined if possible.

    As you know, you can currently split your team into groups (red, blue, etc.), but a more realistic implementation is certainly desirable as long as there's still a way to order individuals about. I'll be interested in what conclusions you come up with.

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