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Realtime cell shaded video using kinect - attempt 1

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Uploaded by on Jan 7, 2012

This runs faster than it looks like - my screen capture program keeps dropping frames.

Running on CPU only (then drawn to screen with OpenGL)

Lines are drawn from edge detection on the depth field, colours are quantized in HSV space to a pre-defined palette.

The benefit over non-kinect toon shading is that the depth field can be used for detecting edges - so edges appear between two objects which have the same colour (which is why I'm holding up two white pieces of paper to demostrate)

The main slow-down is the noise removal I'm doing after quantizing the visual image - bah.

Written in C using libfreenect driver.

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Science & Technology

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Standard YouTube License

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