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Uploaded by Katocan on Oct 1, 2007
More tutorials at www.katocan.com, A video tutorial on how to create a basic GUI window in java and handle events such as the click of a button.
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give me the answr of these questions.
Question No: 17 ( Marks: 1 ) What is the typical use of Hashtable?
Question No: 18 ( Marks: 1 ) Why we use paintChildern( ) method?
Question No: 19 ( Marks: 2 ) Write any two steps of painting strategy.
Question No: 20 ( Marks: 3 ) Name three paint () methods which are used to paint Swing Component.
Question No: 21 ( Marks: 5 ) Differentiate between Named and Anonymous Objects.
MrUsman4040 1 year ago
Question No: 19 ( Marks: 2 ) Write any two steps of painting strategy.
Question No: 20 ( Marks: 3 ) Name three paint () methods which are used to paint Swing Component.
you suck
MrKryddarn 1 year ago
@kockiana repaint();
EatMy5c1m1 1 year ago
what is at line 26
kockiana 2 years ago
Very helpful!
evermanito 2 years ago
did you ready Java how to program 6th ? because it is just like in the book , nice tutorial for beginers !
viniciusalvess 2 years ago
Thanks for your tutorial. It will definetly help me with my homework. Awesome!
RoyceWarren 2 years ago
So that your class file inherits the 'characteristics' (methods, integers, strings, etc) that allows us to do work with the GUI.
aBlackTrain 2 years ago
another easy to follow tutorial. thanks.
vigodagod 2 years ago
Load more suggestions
give me the answr of these questions.
Question No: 17 ( Marks: 1 ) What is the typical use of Hashtable?
Question No: 18 ( Marks: 1 ) Why we use paintChildern( ) method?
Question No: 19 ( Marks: 2 ) Write any two steps of painting strategy.
Question No: 20 ( Marks: 3 ) Name three paint () methods which are used to paint Swing Component.
Question No: 21 ( Marks: 5 ) Differentiate between Named and Anonymous Objects.
MrUsman4040 1 year ago
Question No: 17 ( Marks: 1 ) What is the typical use of Hashtable?
Question No: 18 ( Marks: 1 ) Why we use paintChildern( ) method?
Question No: 19 ( Marks: 2 ) Write any two steps of painting strategy.
Question No: 20 ( Marks: 3 ) Name three paint () methods which are used to paint Swing Component.
Question No: 21 ( Marks: 5 ) Differentiate between Named and Anonymous Objects.
MrUsman4040 1 year ago
you suck
MrKryddarn 1 year ago
@kockiana repaint();
EatMy5c1m1 1 year ago
what is at line 26
kockiana 2 years ago
Very helpful!
evermanito 2 years ago
did you ready Java how to program 6th ? because it is just like in the book , nice tutorial for beginers !
viniciusalvess 2 years ago
Thanks for your tutorial. It will definetly help me with my homework. Awesome!
RoyceWarren 2 years ago
So that your class file inherits the 'characteristics' (methods, integers, strings, etc) that allows us to do work with the GUI.
aBlackTrain 2 years ago
another easy to follow tutorial. thanks.
vigodagod 2 years ago