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Building a Scrolling Tile Engine with XNA on Windows Phone

DeveloperExpress DeveloperExpress·562 videos
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Uploaded on Jun 30, 2011

For more WP7 webinars visit tv.devexpress.com.

This webinar shows basic techniques for creating games that use a scrolling tiled map. Displaying sprites (2D graphics) is also covered.

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Uploader Comments (DeveloperExpress)

  • TarpitTv

    Hi, Im wondering if you know how to read a text file in as a map. Please let me know if you do. You can PM me or reply right here. Great tut. And keep it up!

    ~TarpitTv

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  • DeveloperExpress

    Hi TarpitTv. Thanks for your interest in the webinar. You can contact Chris directly with any questions pertaining to this webinar. His contact information is on the title card at the beginning of the video. Thanks again!

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    in reply to TarpitTv (Show the comment)
  • michael minto

    hi, wondering if you could help me out. I am trying to make a desktop version of this however I can figure out how to change the controls from swiping ( the phone screen) to using the mouse?, if you could get back to me that would be great.

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  • DeveloperExpress

    Hi Michael, Please contact Chris Williams directly. His twitter and email info are shown at the start of the webinar. Thanks for choosing DevExpress.

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    in reply to michael minto (Show the comment)

All Comments (12)

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  • Jerry Vairogs

    What the heck? 4:49-4:51?

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  • GoKenIchiGo

    Whoa you're a good lecturer. Thank you!!

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  • Autogameicide

    Thank you.

    First look into Windows Phone and this was great.

    I suggest that anyone offsets the Decal layer by the Height of the dirt to get the Decal layered more in the centre of the tile. batch.Draw(decal, new Rectangle(left, top2-DIRTHEIGHT, TILEWIDTH, TILEHEIGHT), Color.White);

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  • Error40q

    Oh you havn't do do that I've found the Textures.

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  • Error40q

    Very good!

    But I can't get the Textures.

    Can you put the Link for Textures in Description please?

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  • Talakur

    I so needed this, thank you very much.

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