Building a Scrolling Tile Engine with XNA on Windows Phone
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Uploaded on Jun 30, 2011
For more WP7 webinars visit tv.devexpress.com.
This webinar shows basic techniques for creating games that use a scrolling tiled map. Displaying sprites (2D graphics) is also covered.
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Uploader Comments (DeveloperExpress)
TarpitTv 8 months ago
Hi, Im wondering if you know how to read a text file in as a map. Please let me know if you do. You can PM me or reply right here. Great tut. And keep it up!
~TarpitTv
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DeveloperExpress 8 months ago
Hi TarpitTv. Thanks for your interest in the webinar. You can contact Chris directly with any questions pertaining to this webinar. His contact information is on the title card at the beginning of the video. Thanks again!
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michael minto 10 months ago
hi, wondering if you could help me out. I am trying to make a desktop version of this however I can figure out how to change the controls from swiping ( the phone screen) to using the mouse?, if you could get back to me that would be great.
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DeveloperExpress 10 months ago
Hi Michael, Please contact Chris Williams directly. His twitter and email info are shown at the start of the webinar. Thanks for choosing DevExpress.
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All Comments (12)
Jerry Vairogs 10 months ago
What the heck? 4:49-4:51?
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GoKenIchiGo 11 months ago
Whoa you're a good lecturer. Thank you!!
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Autogameicide 1 year ago
Thank you.
First look into Windows Phone and this was great.
I suggest that anyone offsets the Decal layer by the Height of the dirt to get the Decal layered more in the centre of the tile. batch.Draw(decal, new Rectangle(left, top2-DIRTHEIGHT, TILEWIDTH, TILEHEIGHT), Color.White);
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Error40q 1 year ago
Oh you havn't do do that I've found the Textures.
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Error40q 1 year ago
Very good!
But I can't get the Textures.
Can you put the Link for Textures in Description please?
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Talakur 1 year ago
I so needed this, thank you very much.
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