Dynamic Bounding Box Collision Detection System
Loading...
3,899
Loading...
Uploader Comments (TWIXMIX13)
see all
All Comments (8)
-
Now how do you detect collisions between irregular polygons or rotated rectangles? I've been struggling with this problem for quite a while...programming my first real game in Java
-
this is so easy tu do, sprites are most hard
-
I want to know how do you detect collision between a larger object and a smaller one, because I am working on a game skeleton using DarkGDK I plan to use for future games(less work).
-
it's rectengular collision, so why not just use the IntesectsWith method?
-
good job.
Loading...
Pretty nice keep it up!
aldex123 3 years ago
I plan to. I'm currently in talks with a few friends to work on some bigger stuff.
TWIXMIX13 3 years ago
That's the spirit =D you should check my vids! just if you want :P I'm working a cool platformer! heh
aldex123 3 years ago
Ya, I've noticed your stuff. Pretty awesome actually. Keep it up.
TWIXMIX13 3 years ago
That was amazing... I have to know: how does that work?
ROLLANDandCOLORS 3 years ago
It's simply a bounding box collision detection system.
What I do is get input, while checking if the controlled box collides with any of the other boxes. If there is a collision, I disallow movement. I allow the user to increase of decreased the controlled square's size, which immediately updates the squares collision information.
TWIXMIX13 3 years ago