Dynamic Bounding Box Collision Detection System

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Uploaded by on Jan 18, 2009

Hey guys, this video is just a short proof-of-concept video for an idea I had for collision detect. It's programmed in C with the Allegro Game Programming Library.

If you have any questions just leave a comment or post on my page.

I'm just trying ideas because soon me and a friend are embarking on some larger projects that should be interesting.

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Gaming

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Standard YouTube License

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Uploader Comments (TWIXMIX13)

  • Pretty nice keep it up!

  • I plan to. I'm currently in talks with a few friends to work on some bigger stuff.

  • That's the spirit =D you should check my vids! just if you want :P I'm working a cool platformer! heh

  • Ya, I've noticed your stuff. Pretty awesome actually. Keep it up.

  • That was amazing... I have to know: how does that work?

  • It's simply a bounding box collision detection system.

    What I do is get input, while checking if the controlled box collides with any of the other boxes. If there is a collision, I disallow movement. I allow the user to increase of decreased the controlled square's size, which immediately updates the squares collision information.

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All Comments (8)

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  • Now how do you detect collisions between irregular polygons or rotated rectangles? I've been struggling with this problem for quite a while...programming my first real game in Java

  • this is so easy tu do, sprites are most hard

  • I want to know how do you detect collision between a larger object and a smaller one, because I am working on a game skeleton using DarkGDK I plan to use for future games(less work).

  • it's rectengular collision, so why not just use the IntesectsWith method?

  • good job.

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