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Game AI XNA

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Uploaded by on Aug 7, 2008

It uses pathfinding with NavMesh and simple steering behaviors. The blue ship is controlle by AI. The code is based on Creator's Club samples.

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Gaming

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Standard YouTube License

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  • Very nice, I don't know if its luck or a function of the AI but the last battle where the AI turns on the enemy spawn and lays down some fire before moving for the power up looks very natural. From this clip the AI play seams to pass the Turing Test for this environment.

  • Neat game. It sorta inspires me to try making something similar.

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