Quake: Abyss of Pandemonium - Temple of Moon [All Secrets Found]

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Uploaded by on Dec 5, 2011

Episode: Abyss of Pandemonium (Part I)
Level: Temple of Moon
Secrets: Four
Difficulty: Hell (Nightmare)

Shouldn't it be Temple of THE Moon? Just sayin'...

This is more like the Quake everyone's familiar with. Ransacking ancient desecrated temples and clearing out the evil within. It's all action straight from the start as a Fiend and his Rottweiler chum seem intent on feasting on my flesh. It's a bit of a kick in the balls especially to a first time player. But I don't mind since I have the necessary firepower to keep them quiet.

Indeed, there's a storm brewing to compliment the frenetic action that rumbles on underneath the ever-surreal purple skies of Quakeworld. There's even a new enemy that shows his ugly mug part way through. Whilst I appreciate the idea of an undead Knight that is able to conjure up lightning and throw it at you, they get VERY annoying VERY quickly!

That said, I rather like this level despite its tendency to 'clusterfuck' some of the enemy placement. Case and point - the end of the level. On this difficulty, grabbing the last Secret is mandatory. There is absolutely NO chance you'll survive the onslaught of the teleporting Shambler party and Vores in front of the level exit. That's the only major gripe I have with this level. Everything else up to that point is pretty good but then that difficulty spike comes from nowhere and the game mocks you as you're constantly having to mash the quick load key. It's a really strange design choice and a slight flaw in the overall level design.

And don't even get me started on how cryptic the (mandatory) last Secret is either. It took me a while to figure THAT one out!

----------------------------------------

Secret One: 2:25 - 2:35.

Secret Two: 3:30 - 3:45.

Secret Three: 8:35 - 8:50.

Secret Four: 9:50 - 10:10. To activate this Secret, you need to jump from the corridor ledge to the flat platform at the top of the pile of rocks. When you do, you'll hear a wall lowering.
Now, jump from the rocks onto the small platform with a lit torch on it. Jump straight across to the next ledge with a lit torch on it. Get yourself in the right position and jump back up to the corridor where you leaped from before. You'll notice a section of wall has lowered to reveal a Quad Damage.

All that for a Secret! On this difficulty, you'll be needing it!

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Uploader Comments (galleyuk)

  • Ok now...would you kindly make a Bioshock playthrough? (Pun intended)

  • @MrMedia34 It's on my shelf and although I won't say no to the suggestion, it'll be a loooong way off in the future before I contemplate doing a playthrough for it. I guess I'll just have to see what the future brings.

  • nice video u got there but why cant i like it?

  • @Sentinelord When YT adopted the Like/Dislike rating system in place of the old star rating, I decided I wouldn't bother with ratings anymore. Some might argue that if I'm not bothered then I would have kept the Like/Dislike function in place regardless.

    True, but it's an asinine concept and to be honest, I've always seen my videos as more helpful guides rather than me trying to be the best. If they're able to entertain people at the same time then more power to them!

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All Comments (13)

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  • Mod looks good, great sound and am I right in saying slightly better graphics?

  • 10:07 It's funny why some Shamblers were gibbed on teleport on the exit sector.

  • 3 Shamblers in one room, damm that's a "Nightmare"

  • I remember when i was a kid and this game scare me.

    more than anything I played Duke Nukem and the redneck rampage lol

  • @Sentinelord

    Same reason why I didn't see it on his channel page an hour ago- fuckin' youtube.

  • Maybe it's a temple devoted to that Asian sect called Moon?

  • What a warm welcome

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