Lightmap Manager 2 is a Unity 3D tool in which now you can bake selected objects alone without affecting the rest of the scene lightmaps or losing them, you can do animated lightmaps in conjunction to animated lights and you can save lightmapped object with their lightmapping and retrieve them later.
@kinetiknz this is planned in the next update :) I will keep you posted or if you bought it before our official release then just drop us an email with your invoice number from the support tab coming with the tool and one of the team will send you the update
MXDTools 1 month ago
Hey this tool looks great, and I am considering buying it. I do alot of intense beastbakes, that take up to 20 hours per bake.
I am wondering how you bake selected objects only. Does the selected object still receive incoming shadows and light bouncing/colour bleeding information??
Thanks
kinetiknz 1 month ago
@SrProfeta Sure, you can do that, just save the 3 state and then use the switch lightmaps components,also you may blend btween them if you like or you can use the lightmap brightness functions to give smoothly switch ON\OFF or you can use the tint function to change the color of the light.
we will provie much comprehensive documentation than te readme file soon.
MXDTools 1 month ago
This seems really nice. But I have a question, imagine that you have a house in night time, and you have two lamps in a room. You bake one light of one room, and then can you bake the other lamp, and also bake the two lights turned on, and switch between those 3 lightmaps, for example?
SrProfeta 1 month ago
@dactilardesign Thanks :) we are trying to do the best we can
MXDTools 3 months ago
awesome tool
dactilardesign 4 months ago