Effective digital content creation tools must be both efficient in the interactions they provide but also allow full user control. There may be occasions, when art direction requires changes that contradict physical laws. In particular, it is known that physical correctness of reflections for the human observer is hard to assess. For many centuries, traditional artists have exploited this fact to depict reflections that lie outside the realm of physical possibility. However, a system that gives explicit control of this effect to digital artists has not yet been described. This paper introduces a system that transforms physically correct reflections into art-directed reflections, as specified by \emph{reflection constraints}. The system introduces a taxonomy of reflection editing operations, using an intuitive user interface, that works directly on the reflecting surfaces with real-time visual feedback using a GPU. A user study shows how such a system can allow users to quickly manipulate reflections according to an art direction task.
I prefer physical correctness
WhiteDragon103 1 year ago 2
So how would this be incorporated into existing graphics software, a plugin? I can't imagine stand-alone software for just reflections.
The real-time reflection changing is really impressive to watch :)
Jahooba 2 years ago
Is this using raytrace reflections / refractions or caustics / luminosity?
tonehog 2 years ago
Brilliant work and top notch presentation as usual. Thumbs up!
aleksandarrodic 2 years ago
That's mind bending material you have there.
Zalo10 2 years ago