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OpenGL_ProgrammablePipeline_AnalogDistortions_JOGL

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Uploaded by on Jan 18, 2011

Simply renders a fullscreen quad filled with a 2D texture to a FBO wich is afterwards used as texture for a pre-/post-/blender-filter. In this routine a fragment shader (pre-filter) implementing various "analog distortion" effects like contrast, vigneting, color separation,color shift, tv-lines and tv-flicker is used on the FBO.

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Nonprofits & Activism

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