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RealFlow 5 Mesh Test ( Low Res Simulation, slow motion, 331019 Particles )

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Uploaded by on Jun 21, 2010

A little testing of the new mesh engine inside RF5 ( RealFlow Renderkit 2 ). I did not use the external renderkit, but the RFRK Mesh inside RealFlow, which is basically the same thing as mesher in renderkit for max/maya renderman/MR. Low resolution Simulation. A high resolution sim follows...

u can C white "lightning-like" stripes sometimes...it is really not a render error: The entire mesh geometry is like cut into pieces in those frames. I dont know how those cuts can happen, the particle cloud is current and clean. Gotta ask support about that...


Rate and comment. watch in HD ;-)


Sim-Time: 1h19m

Meshing: over one Hour, cud b faster (I did other stuff like rendering at same time)

Rendering: 1920x1200, 30fps, 910 frames, about 4 hours (simulating at same time).

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Uploader Comments (DragonsSpirit)

  • sorry noob here in realflow is resolution the amount of particles?

  • @DaFan86

    Hi...not directly. The resolution value is just an index for how many particles per volume unit you can have. Means: If you have a box of 1m3, and you fill it with particles, the resolution does not tell you anything about the particles. Make the box bigger and you have more particles without increasing the resolution.

    But if you increase the resolution, the particles have a smaller radius: More of them fit into the same box, they can be closer together. More res = more parts per vol.

  • @DragonsSpirit I have one more question : How do you increase the amount of particles?

  • @DaFan86

    What are you thinking about? Example:

    you create an emitter, speed = 2. You want more particles? Ok, then set speed to 4 and you get twice the amount of particles in the same time (roughly said). If you want more particles but not more speed, size up the emitter.

    If you want more detail in your fluid, increase the resolution :-)

  • What's going on with the particles at the wall sides? Are they getting trapped behind the barrier surface? Something doesn't seem quite right there...

    Looks nice though!

  • @MachinePhilby

    The resolution is so low, that the particles colliding with the sticky wall will not form droplets or slowly flow down again...the "particle-wall" has a depth of only one particle. Which is why they stay there.

Top Comments

  • @GUARDIANOFFOR

    Reading your comment felt like a crash with a car...I would know, already had one. Starts quick, not on purpose, ends quick and is entirely meaningles. Also, it rushes your brain and feels funny. The only difference now is that your comment shocks me, while the crash did not. It took me 4 attempts to actually check that I did not miss a thing but you simply wrote some crap.

    Pay a shit for school and some RF lessons. And give me my time back !

  • I wish realflow wasn't so expensive..

see all

All Comments (34)

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  • Is this cinema 4d? Tut?

  • Man, I need some tutorials, I mean, I know how to create the scene, use Rigid bodies and stuff, but don't know how to export the RF scene to 3ds max (or maya or whatever app you have). Any good tutorial or site?

    And RealFlow 5 has a "renderkit" for itself? I've tried to use the 3ds plugin, but it's only for 64 bits... how do I use it?

    Don't know if you'll answer, but thanks anyway!

  • @DragonsSpirit Thanks exactly what i needed :D

  • @DragonsSpirit Thanks dude that really cleared some stuff up :)

  • @GUARDIANOFFORlol biggest fail of a comment, learn to spell dumbass.

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