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3D Demo Reel 2010

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Uploaded by on May 20, 2010

To fully enjoy this video set the resolution to 720 HD and turn up the volume.

3D Demo Reel 2010 of modeling, texturing, and key frame animation by Eugene Ivanov. Music by Mark Underwood (myspace.com/thunderheartmusic). For shot break downs and more of my models please visit my online portfolio at www.eugeneivanov.carbonmade.com.

Software used:

XSI
Maya
Zbrush
Photoshop
Digital Fusion

Comments and opinions are welcome. I hope you enjoy.

Category:

Film & Animation

Tags:

License:

Standard YouTube License

  • likes, 5 dislikes

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Uploader Comments (airbrushIvanov)

  • Also, put important information on the bottom of every shot. Poly counts programs used etc. If you textured them, show the different passes, Diffuse,Occ,Epidermis (if you did one), and Specular. Thing is keep it simple keep it short. Most companies look at a demo reel for about 30 seconds before deciding to hire. I have a two year degree in video game design and another in VFX. I am currently working at a VFX Studio in California. So i know what I am talking about not just some random guy lol.

  • @kcin228 thanks for the input, I really appreciate it. Add me on msn if it's not too much trouble; I'm making my 2011 demo pretty soon and I'd love to get some more direction for a polished, industry ready demo.

    Thanks

    Eugene

  • @kcin228 lol forgot to put my info: aleuus@live.com for msn and victorkrylov1 for skype... talk to you soon ;)

  • Great modeling skills dude!!!

  • @andrerios3d your animation work is amazing

  • супер!

  • @Whinestee  spasiba ochin balshoya

Top Comments

  • bad ass music!!!!!!

  • Great portfolio, terrible music. You have to understand the music is VERY personal... each person viewing your reel is going to have different tastes and if you do anything to chase people away its not a good thing.

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All Comments (38)

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  • Nice Vid!!! thumbs up!

  • @ScottBarrett That makes a lot more since. I definitely wanted to make it more of an experience rather then just slapping some random track over the imagery but it seems the point of the music in this particular situation is to do just that.

  • @ScottBarrett (BTW, I had misread, thunderheart530 - you did the music for Eugene's reel but you're not Eugene. got it.)

  • When you wrote this music, did you have the edit in front of you? Did you make this piece with the pace of the reel in mind? If so, I'm afraid you completely failed. You VASTLY overshadowed the pace with your music. Of course the edit could have easily have been sped up by 4X while conveying the same information. CG artists do not make the best editors. At least this one sure doesn't. Take a look at a reel I cut for our CG guy. Hope it helps:

    watch?v=QgtqtPQkEfw

  • ...An effective way to do that (despite pixar's "just the facts" submission policy) is to excite the audience as they are watching - if for no other reason than to keep them engaged long enough to show everything you feel you want to show. While I got the sense that airbrushIvanov had technical CG skills, it was difficult to take in while that music punched me in the face. In short, the music itself was not necessarily bad, it was just ill-suited for this reel. ....

  • @thunderheart530 Sorry to go all Simon Cowell on you, Eugene, but I stand by what I said. Allow me to elaborate though, if you are seeking improvement. This reel has a single function - to give a potential employer the feeling that airbrushIvanov has a sufficient skill level to meet or exceed the demand of whatever task they need him for. The most important aspect of the reel is therefore to show the work in a manner that the employer can make such a determination. ....

  • @ScottBarrett I wrote the music to go with Eugenes demo reel. All the demo reels he had shown me (at the time) had the most mundane, lifeless, regurgitated songs Ive ever heard in my entire life. Completely uninspiring. I "tried" to write something that actually brought out the depth of the artwork and capabilities that Eugene has to offer and to hear that its just "awful" and "random" really confuses me. I would love for you to pick another piece of music that would be more fitting.

  • Work, great. music, unbelievably awful. Even at the lowest volume this music choice tore away at my ability to enjoy the imagery. I have been an editor for 2 decades and this is an error I see so often with demo reels: A random piece of music dropped over a visual showcase. In this case, not only is it a very sensory demanding piece of auditory accompaniment, but it runs at a COMPLETELY different pace than the visuals. I see others have commented on this, so you probably get the message.

  • Good modelling bit like some of the others that jittering at the start and the overbearing music lost it for me. If I was hiring woyld have stopped this before the end and gone to the next. That would be a shame as the talent is obviously there.

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