Dragon's Lair - Coleco Adam

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Uploaded by on Oct 12, 2008

The Adam Computer version of Dragon's Lair.

Recorded using the real hardware.

Category:

Gaming

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Standard YouTube License

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Top Comments

  • looks WAYYYYYY better than the NES version lol

  • Wow, this is insanely impressive, especially for a game on the ADAM. I wast this for my ADAM!!

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All Comments (71)

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  • Perfect arcade conversion.

  • Seriously, I LOVED this game. I loved my ADAM computer and Coleco. Was great.

  • LOL. I had this game for my ADAM, along with about a hundred other games. It was the best gaming computer when it came out, but Coleco blew it with their marketing strategy when they decided to be the exclusive software maker for the machine. The ADAM had a lot of great ideas that were taken by other software makers, but it was the victim of poor mangement.

  • I am a master at the arcade version.

  • A couple things... I always had trouble on the ropes stage. I can nevr get the timing right to catch any vine after the first one.

    Secondly, on the final stage, if you hide behind a pile of rocks until the whole pile is destroyed by Singe's fire, sometimes there are gems worth bonus points underneath.

  • @MSHYYC The main reason for the poor NES version was because it was reduced to a very basic platformer with terribly laggy controls. I blame the developers on that one. At least the developers on the Colecovision "port" had some ideas that worked out ok in a non-pre-rendered environment.

    One thing to note about the NES version is that the US release is about 50% slower than the Japanese version for some reason.

    I'd like to see the CV version ported to the NES.

  • I remember spending hours upon hours playing this game trying to remember every moves until I beat it, and then I played it like crazy until my Adam died.

  • the graphics are wayyyyyyy ahead of its time!

  • @WNivek1 Man, but I've played games that DO have multicolored sprites on the ColecoVision.. Strange.. Donkey Kong, DK jr, Grog's Revenge and take a look at the Jungle Hunt.. Or Smurf, hehe. Sky Jaguar proves the fact that Chaniyth stated btw. So if they could design Hydlide 3 for MSX 1 with simplified sprites, they could indeed do the same trick with Metal Gear on ColecoVision.

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