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Uploaded by jorj123 on Jan 30, 2008
A quick Sub surface scattering test with maya and mental ray
Film & Animation
Standard YouTube License
once you map out your specular highllights in conjunction with the SSS, itll be more effective
3dcg1117 7 months ago
that neck looks scary xD it has to be bigger and a little bit moved to the front to make it look more human
ffKingcreole 1 year ago
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once you map out your specular highllights in conjunction with the SSS, itll be more effective
3dcg1117 7 months ago
that neck looks scary xD it has to be bigger and a little bit moved to the front to make it look more human
ffKingcreole 1 year ago