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Houdini Fluid Test Particle Surface

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Uploaded by on Aug 16, 2009

Tweaked the simulation slightly and increased the particle count over the last simulation, i then surfaced the particles to create this. Simulation time took over a day however i think this can be tweaked by reducing the particle count and optimizing the collision geometry better. The 'overflow' at the lid can also be removed with a sink and wont be noticeable in the final animation.

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (Jedipottsy)

  • how do you get houdini to render into a video format? im just beginning to use software like this

  • @jerkface37 You dont render out videos, this video was a flipbook, which is a viewport video grab. When rendering out footage, you render out stills and put them together in a compositing application such as Nuke/Fusion/After effects. You can also stitch them together with Virtualdub.

  • i am messing with houdini right now. It seems to be rendering slow. Just wondering what type of system do you have.

  • @caveman357 yeah houdini isnt terribly quick compared to realflow, you can speed up the results by using a collision mesh like i did. Houdini is a far more powerful solver however. I have 2 systems, a quad core intel with 8gb and a 6core amd with 4gb ram, both are about the same, but the 8gb ram deffo helps with simulations. Rendering varies depending on engine you use with mantra.

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  • your cokes gonna lose all its fizz with you shaking it about like that!

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  • @Jedipottsy Oh ok thank you so much i was getting a little bit frustrated. I looked up a lot of stuff but I never came up with an answer. I found a way to kinda render out a QuickTime video after I posted this but nothing to tell me what to do with the pics. Thank you so much I would probably be lost still w.o your help lol.

  • Looks sweet!

  • looking good man, nice job!

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