A demo of my forthcoming free-to-use 2D XNA tile engine starter kit. The full project will feature:
- Built on the Windows Phone 7 XNA Gamestate Management engine sample
- Nick Gravelyn's "Tiled" editor content pipeline extension
- Simple but flexible camera class that clamps to the map boundaries
- Draw the whole map at once, or one layer at a time for flexibility
- Parallax scrolling simply by adding a couple of properties to a layer in Tiled
- An overload to draw a layer as "shadows" by drawing offset+black+semi-transparent
- Per-pixel collision detection by marking a layer as a collision layer.
Coming soon, keep an eye on my blog: http://www.fatweb.org
looks great
bustedei 1 year ago