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Post Process Chain Basics UDK Tutorial

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Uploaded by on Mar 8, 2011

This first tutorial will show you the basics on setting up a material based post processing chain in the UDK. There's a second part as well that will show you an example post process as well.

A post process chain is a way to add screen effects. As the UDN puts it, "One of the most powerful aspects of the post processing system in Unreal Engine 3 is the ability to use the Material System and all of its flexibility and extensibility to sample, modify, and manipulate the rendered scene through the use of Material Effect nodes within the Post Process Chain."


For the outline effect see here: http://udn.epicgames.com/Three/DevelopmentKitGemsSobelEdgeDetection.html

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Uploader Comments (micahpharoh)

  • What is a post process chain exactly? I mean what uses does it do. Maybe i am missing the functional purposes of this.

  • @kcin228 I guess I was expecting people who already knew what it was but didn't know how to use it. Basically, it's a way to add screen effects, including by the use of materials. You can also chain effects together to add enhanced effects.

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  • i could kiss you thanks :)

  • Thanks, really helped :)

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