[ 弾幕風 Tutorial] A complete spell card (part II)

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Uploaded by on Dec 23, 2009

Part II of the tutorial.

This tutorial explains:
- Once more combining your knowledge into a full spell card.
- Using build-in effects like Concentration01,02 and SetColor.
- Layering backgrounds to create scrolling effects.
- The ADD drawing type for 'glowly' textures.
- Alternate ways of calling tasks.
- Adding sound effects and music.
- Using the SetDamageRate function for making bosses last longer.

Category:

Gaming

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Standard YouTube License

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Uploader Comments (DoubleVla)

  • Is it ok if you put the fire2 command below the fire1 or do you have to make fire2 come first?

  • It doesn't matter. It is all what makes you happy and think you have the best overview.

  • My game keeps saying that there's a problem with the wait function. Where'd I go wrong?

  • It could be anything generally =/ missing ) or } misspelled commands / functions. Forgotten ; etc etc. Double-Triple-Quadruple check your code.

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All Comments (20)

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  • @Deathborn2048 He used " SetPlayerInvincibility(framesh­ere); "

  • 02:54 Did you remove the players hitbox? If yes, how?

  • Any idea how to make bullets go in a random direction?

  • I don't know. It looks exsactly like the one you typed up. It's the arc aim code for m the object behavior video.

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