Robotic Walk Cycle

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Uploaded by on Dec 3, 2007

Shows how dropping character onto a simple walk cycle affects the animation. By Andy Alberto, KCAI Animation Student.

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Uploader Comments (frostbitedude)

  • fuck this is awesome too. The left shoulder looks like its raised a little. Where do you draw these in?

  • what do you mean?

  • iron man!, good animation... is that yours?

  • Yup, its mine. I wasn't really going for iron man, but I geuss that since the movie came out its a pretty popular subject

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All Comments (10)

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  • This is very good. The only thing I don't like about it is that the toes slap on the ground like some soft bendable solid (which a Robot's metal feet shouldn't be) when his feet make contact. Instead they should stay solid, and not bend unless they are leaving the ground which you did partially correct except that the toes should have a joint in the foot from which it pivots of the ground instead of "rolling". Everything else is perfect, but change the feet.

  • It should be a bit slower and gliding than this if you want robotic.

  • Except the feet, everything else excellent!

  • I think what people mean is the foot seems like its flopping down just as its about to hit the ground as if it was made of rubber

  • the foot move strange, maeby if you nake out one frame when he step the foot

  • looks more like a robot from the movie "i robot" don't you think?

  • Amazing.

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