Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body
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Uploaded on May 12, 2011
Nico Weber
Google originally built Google Body, a 3D application that renders the human body in incredible detail, for WebGL-capable browsers running on high-end bPCs. To bring the app to Android at a high resolution and frame rate, Nico Weber and Won Chun had a close encounter with Android's graphics stack. In this session Nico will present their findings as best practices for high-end 3D graphics using OpenGL ES 2.0 on Android. The covered topics range from getting accelerated pixels on the screen to fast resource loading, performance guidelines, texture compression, mipmapping, recommended vertex attribute formats, and shader handling. The talk also touches on related topics such as SDK vs NDK, picking, and resource loading.
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Standard YouTube License
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Top Comments
ChazDunn 1 year ago
His mic is picking up his heartbeat...wtf? 0_o
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akamediasystem 2 years ago
I love this dude if only for his adorable nervousness - awesome talk btw
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All Comments (25)
Scott MacWatters 3 weeks ago
I can't stop looking at his hands.
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oussAC 3 months ago
He is very stressed !!! His Heart beat Like Avicii Levels song XD
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bestzo1 6 months ago
Wow google using an apple iMac fail
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fmvp15 8 months ago
being nervous sucks having and everyone hear your heart pounding while being nervous is a nightmare!
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Irfy84 8 months ago
His heart is beating 140 times a minute!
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kingshawnyboy808 11 months ago
apple in google IO!!!!!!!!!!!!!!!!!!!!!!!!

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mtmac57 1 year ago
Can anyone else hear his heart beating??
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John Guitar Solo 1 year ago
God Bless Google 3 D
Thanks for sharing this new trailer
John
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TheDjCharon 1 year ago
Very nervous, but that doesn't matter. The "context" is what matter.
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