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Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body

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Uploaded by on May 12, 2011

Nico Weber

Google originally built Google Body, a 3D application that renders the human body in incredible detail, for WebGL-capable browsers running on high-end bPCs. To bring the app to Android at a high resolution and frame rate, Nico Weber and Won Chun had a close encounter with Android's graphics stack. In this session Nico will present their findings as best practices for high-end 3D graphics using OpenGL ES 2.0 on Android. The covered topics range from getting accelerated pixels on the screen to fast resource loading, performance guidelines, texture compression, mipmapping, recommended vertex attribute formats, and shader handling. The talk also touches on related topics such as SDK vs NDK, picking, and resource loading.

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Science & Technology

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Standard YouTube License

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Top Comments

  • His mic is picking up his heartbeat...wtf? 0_o

  • I love this dude if only for his adorable nervousness - awesome talk btw

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All Comments (17)

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  • Cool Vid, i like it, thumbs up!!

  • God Bless Google 3 D

    Thanks for sharing this new trailer

    John

  • Very nervous, but that doesn't matter. The "context" is what matter.

  • AWE The guy is so cute! ha

  •  @GoogleDevelopers Do you mind post something of Android+Processing?

  • Qui a regardé cette vidéo jusqu'au bout ? Muahaha It's very funny

    laughting ! I like !

  • Android is getting improvements every now and then.

  • good job. I´d definitely like to have it for the phone as well :-)

  • He is so cute.

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