Realtime Water: Realistic real-time wave simulation and propagation in very large water scenes
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Uploader Comments (dosensport)
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All Comments (20)
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@blower05 yes they are. their swimming is done with a rigid body simulation ;)
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@blower05 yes they are. their swimming is done with a rigid body simulation.
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Is the floatation of the objects and boats real?
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Those waves remind me the feeling of a real rowing so much. Already want to play even if it's about just floating around :)
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Can this technique work in a bounded body of water (a pool, canal, etc). Also, is there a reference implementation somewhere I can check out?
fraserofthenight 8 months ago
@fraserofthenight yes you can ;) but there is no reference implementation yet. for details on reimplementing this approach see hilkocords.de
dosensport 7 months ago
@dosensport I just read over the paper... why do you do the surface generation on the CPU instead of using Geometry Shaders to generate the surface on the GPU?
fraserofthenight 7 months ago
@fraserofthenight i dont know. i am not the author but a friend and so i guess, you should contact him. see hilkocords.de ;)
dosensport 7 months ago
Can I run this in Blender 2.57?
blower05 9 months ago
@blower05 I don't think so. It's all self-implemented but I currently don't know the facilities of blender. You may read the paper at hilkocoords.de to get an impression of how it works - and maybe you can redo something alike in blender.
dosensport 9 months ago