bueno, como ya voy a jubilar mi Acer con mi 5650, pues he hecho este video como tributo de lo que es capaz de hacer oceada a 700/900 Mhz, el video esta grabado a 854x480, pero con AA a 8x y codificado a 720p para evitar lag con el fraps cuando se graba en alta definicion con mi proce, el average a 1280x720 es de 43 fps en benchmark gpu, 38 fps benchmark cpu, 33 fps assault harbor
config:
con_restricted = 0
r_displayinfo = 0
r_ShadersAsyncCompiling = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
e_screenshot_width = 5120
e_screenshot_height = 2880
e_screenshot_quality = 100
e_screenshot_file_format = jpg
r_HDRRendering = 1
e_obj_quality = 3
e_proc_vegetation = 0
ca_useDecals = 1
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 0.5
e_lod_ratio = 6
e_lod_min = 2
e_view_dist_ratio_detail = 15
e_view_dist_ratio_vegetation = 45
e_vegetation_min_size = 1.0
i_rejecteffects = 1
e_vegetation_bending = 1
sys_flash_curve_tess_error = 6
e_view_dist_ratio = 50
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 0.5
e_vegetation_sprites_distance_ratio = 1.4
e_detail_materials_view_dist_z = 128
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 128
e_dissolve = 1
ca_DrawFaceAttachments = 0
ca_AttachmentCullingRation = 100
e_terrain_occlusion_culling_max_dist = 100
i_lighteffects = 1
g_ragdollMinTime = 5.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 15.0
g_battleDust_enable = 0
e_particles_quality = 3
e_particles_lod = 0.75
e_particles_max_emitter_draw_screen = 8
r_UseSoftParticles = 1
e_water_ocean_soft_particles = 1
e_particles_object_collisions = 0
r_PostProcessEffects = 1
r_DepthOfField = 1
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 2
r_sunshafts = 0
r_colorgrading = 1
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1
q_ShaderGeneral = 3
q_ShaderMetal = 2
q_ShaderGlass = 0
q_ShaderVegetation = 3
q_ShaderIce = 0
q_ShaderTerrain = 2
q_ShaderShadow = 3
q_ShaderFX = 1
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_Renderer = 3
r_LightsSinglePass = 1
e_sky_type = 1
e_sky_update_rate = 0.12
r_DetailTextures = 1
r_DetailNumLayers = 2
r_DetailDistance = 4
r_SSAO = 1
r_SSAO_quality = 2
r_SSAO_blur = 1
r_SSAO_radius = 1
r_SSAO_darkening = 0.7
r_SSAO_amount = 0.5
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_terrain_ao = 0
e_terrain_normal_map = 0
e_max_entity_lights = 8
r_UsePom = 0
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 7
e_particles_lights = 1
e_shadows = 1
r_ShadowJittering = 1
e_shadows_max_texture_size = 512
r_ShadowBlur = 3
e_gsm_lods_num = 3
e_gsm_range = 5
e_shadows_cast_view_dist_ratio = 0.45
r_ShadowsMaskResolution = 0
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 0
sys_LowSpecPak = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 1
r_EnvTexResolution = 2
r_DynTexMaxSize = 50
r_TexAtlasSize = 512
r_DynTexAtlasCloudsMaxSize = 24
r_DynTexAtlasSpritesMaxSize = 16
r_TexturesStreaming = 0
r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 64
e_Clouds = 1
r_CloudsUpdateAlways = 0
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 2048
e_terrain_normal_map = 0
r_TexturesStreaming = 0
Fisicas en Alto
Sonido en Alto
Agua en Alto
Is this Crysis Warhead or Crysis?
GameKid98 1 year ago
@GameKid98 are the two games
IAPG872 1 year ago