1. ll.nd (Doronjo/Soki) vs. Devil Tron (Doronjo/Batsu)

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Uploaded by on Jun 7, 2009

SoCal Denjin Arcade Tatsunoko vs. Capcom Ranbat #6 6-6-09

1. ll.nd (Doronjo/Soki) vs. Devil Tron (Doronjo/Batsu)

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  • Never knew that it was possible to combo into the charged super @ 1:58

  • Yeah I heard the US version was getting any infinites removed. I'm pretty sure someone will find some new ones though. Not that I ever liked using infinites (it's no fun to win like that to me) but sometimes learning one can be beneficial.

  • RHK infinite is generally j.B, B version RHK, j.B, land, j.B, B version RHK, j.B, repeat. Probably won't be in UAS.

  • I never knew he had a corner infinite with the RHKick. I saw someone once do a (sort of) infinite in the corner using his slide but it seemed easy to escape IMO.

  • I've been messing around with V. Joe's corner infinite with the Red Hot Kick. It's very easy and has multiple setups. My favorite setup is off his other level one super (btw, which now has a super jump follow-up in TvC:UAS like Batsu and Chun's respective 623 supers for air combos).

  • So he can combo better but no added speed? Makes sense. I just hope they fix some of the more laggy moves (V Joe's 6 machine cannon super needs to come out faster. It's just too easy to block.)

  • Well, I think "faster" is being used a bit too broadly in this sense. Souki can combo some of his slower special attacks now in TvC:UAS (couldn't do that in the Japanese version).

  • Souki is being made faster? I heard that they were tweaking the characters but I figured it was minor stuff.

  • this will be an even crazier team with Souki being faster in the U.S. version.

  • Nice stuff, he was almost making a comeback in the second fight.

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