* Working title
Filmed on a PC using Fraps but the game is designed for Xbox 360.
Recently I took part in Ludum Dare, and one of the lessons I picked up was to develop your core gameplay idea as soon as possible, let people give feedback and shape how that works and then do the boring menu stuff. With that in mind I'm diving right into writing playable levels. I hope to get this playtestable with 5 different playable bosses in the next few weeks.
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