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Player Inventory Class for NeoAxis 0.55

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Uploaded by on Apr 9, 2008

This inventory system was developed by my partner Fox Diller mostly after poking with arrays and C# and looking at the other tutorials on this board for examples and methods to implement and finally came up with something interesting.

The base "functionality" is based on System Shock 2 where you press Tab and bring up an inventory screen that you can use your mouse on and pick-up items in the world, move them around in your inventory, use them from your inventory, and also drop them back into the game world.

The entire thing is point and click, and was alot of fun to develop. The code that is provided is Inventory.cs and it allows you to integrate with player intellect and then virtually any item can be picked up.

H.264: http://magrathean.ca/download/vd/inventory_system.mov

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  • I would like to know how to create an inventory system like your's.

  • wtf! Cool! What you make it on NeoAxis! Respect!

    p.s. sorry my english, i am from russia!

  • I want this game to happen.

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