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3D Modeling - Part III: Deformation in Wings 3D (Cont.)

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Uploaded by on May 13, 2008

Part III picks up where Part II left off, covering the rest of the main deformation commands in Wings 3D. Part of a series of video tutorials geared towards Wings 3D and the eventual creation of a 3D video game character.

Music:
Led Zepplin - The Rain Song
The Clash - Stand By Me / Train in Vain

Category:

Education

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License:

Standard YouTube License

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Top Comments

  • Good stuff in regards to the basics. The explanations should get newbs going pretty quick. I'd suggest explaining the outliner and geometry graph sometime soon, as those are very useful when models get more complicated.

    Might not be a bad idea to do a separate piece on little bugaboos that catch people off guard and how to deal with them. Things like vertice count when bridging, finding bad geometry (caused by doing the wrong extrude type or mirroring), different slide modes, etc.

  • pauljs75 is right - it got this here noob going pretty quickly too. Excellent, clear presentation, and not too daunting for someone new to 3D modelling.

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All Comments (6)

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  • Helpful collection of the necessary ideas, better than a book since in motion. Good review material. Did not know the 3d room info. Also this is performed at a rate that can be followed without an excess of accidental clicks or step-backs. Good job.

  • i know it been a long time since you done this but i will appreaciate if you uptadade this great videos they are getting me stared quickly

  • thx

  • I wish I knew this program was out a year ago...hmm, either way Nice job man, I am using Zbrush and 3ds max, being able to use this more effectively will cut down on a lot of slow 3ds time etc. Thumbs up. almost 2k hits and only 1 comment so you deserve another bro, mad props.

    -Jay-

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