Smoke Water Fire (4:3)

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Uploaded by on Jun 20, 2007

Experimental digital video, copyright 2007 Mark J Stock, http://markjstock.org/
To be seen at SIGGRAPH 2008 Art Gallery.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 27 dislikes

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Uploader Comments (technolope)

  • @ 1dt I was like big whoop he can use meta, but this came out nice. Render time? And what system specs?

  • I don't know what "meta" is, but this animation took about 3 weeks on a quad-core Phenom at 2.5 GHz.

  • @technolope Isn't RAM more important when it comes to rendering?

  • @FunnyMcBunny It all depends. Many rendering situations (like in games) just need very parallel GPUs, scientific visualization typically uses large data sets, so RAM is most important; but physical simulation done before rendering requires lots of CPU power (speed and parallelization).

  • living snake skin anybody? very nice haha. I like it

    what did you use?

  • I made the geometry using a big program that I wrote for my thesis. For rendering, I used Radiance.

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  • buy another!!!

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All Comments (46)

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  • i think you may have just fucked up my shit

  • i dont mean to be a ass or anything, but i think you should put this in HQ cuz looking at it in this quality doesn't show its fully beauty but nice work !!

  • the first part look like some sort of austin powers intro, rofll ;P

  • @technolope

    I believe he's talking about metaballs (basically spheres that "gloop" together and only the outside layer is rendered)

  • @nameno1elsehas i'm still here

  • @ProperSauce kid gtfo, we don't need your immaturity here. Just leave.

  • I didn't see any water or fire this was retarded.

  • @FunnyMcBunny Depends on what you're doing and what you're looking for. CPU will increase the speed of the rendering and simulations, but generally you need ridiculous amounts of RAM for complex simulations. Each part of the simulation is generally stored in the RAM, depending on the size. If it's a large simulation, each part will be written to the hard disk, but in large simulations, a single frame can take up many many GBs meaning it will fill the RAM before it can be written to the hdd.

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