Smoke Water Fire (4:3)
Uploader Comments (technolope)
Top Comments
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buy another!!!
All Comments (46)
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i think you may have just fucked up my shit
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i dont mean to be a ass or anything, but i think you should put this in HQ cuz looking at it in this quality doesn't show its fully beauty but nice work !!
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the first part look like some sort of austin powers intro, rofll ;P
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I believe he's talking about metaballs (basically spheres that "gloop" together and only the outside layer is rendered)
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@nameno1elsehas i'm still here
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@ProperSauce kid gtfo, we don't need your immaturity here. Just leave.
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I didn't see any water or fire this was retarded.
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@FunnyMcBunny Depends on what you're doing and what you're looking for. CPU will increase the speed of the rendering and simulations, but generally you need ridiculous amounts of RAM for complex simulations. Each part of the simulation is generally stored in the RAM, depending on the size. If it's a large simulation, each part will be written to the hard disk, but in large simulations, a single frame can take up many many GBs meaning it will fill the RAM before it can be written to the hdd.
@ 1dt I was like big whoop he can use meta, but this came out nice. Render time? And what system specs?
hazonku 2 years ago
I don't know what "meta" is, but this animation took about 3 weeks on a quad-core Phenom at 2.5 GHz.
technolope 2 years ago
@technolope Isn't RAM more important when it comes to rendering?
FunnyMcBunny 1 year ago
@FunnyMcBunny It all depends. Many rendering situations (like in games) just need very parallel GPUs, scientific visualization typically uses large data sets, so RAM is most important; but physical simulation done before rendering requires lots of CPU power (speed and parallelization).
technolope 1 year ago 3
living snake skin anybody? very nice haha. I like it
what did you use?
sacul109498 3 years ago
I made the geometry using a big program that I wrote for my thesis. For rendering, I used Radiance.
technolope 3 years ago