Gameboy pocketnoise is an experimental audio generating software especially
written for and burnt into a Nintendo Gameboy cartridge. This way the
number one educational device of the young consumer generation is turned
into a highly controversial sound source. Searching for mobility, Christoph
Kummerer - prime time independent media manufacturer - sees the main
advantage of his new device as the portability which made the Gameboy "the
ideal candidate". In Version 0.0b, the interface of pocketnoise is
"absolutely non-intuitive" which adds to the appeal and reduces the
marketability.
Truthful to his own slogan "why settle for more", Kummerer has built a
unique 4Bit sampler which is mainly driven by a genuine mixture of intended
lo-fi sound and unintended software bugs which make each performance a
challenging experience for the artist and the audience. "This buggy piece
of code will never leave the alpha stage. Meaning, the user is kept in a
mental stage of feeling lost, like a confused lab rat, and, in a later
stage, eventually enjoying a universe of buzzing noises."
i like it :)
xmnemonickx 2 years ago
fuck you
ur not talented enough to understand the art of chiptunes
eric69 3 years ago
Many of these sounds are similar to Reaktor.
aghily 3 years ago
Does anyone have contact info for Christoph?
Gameboygenius 4 years ago
umm.... lame
Insanity207 4 years ago
dude do u have any myspace ? my friends here play with game boy as their music...
prasito 5 years ago
there is a swedish band called "puss" that also plays with game boys
theloafcam 5 years ago