Rpg maker 2003 tutorial How to change characters or transform in battle

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Uploaded by on Oct 26, 2009

I had a few people ask me how I made my characters switch or (transform in battle) so I made this video to help.

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Howto & Style

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Uploader Comments (sonicdash24)

  • Can you do this with enemies as well?

  • @TheDarkace94 yeah i thinks it's possible, you just have to mess with the battle events in the database.

  • I'm glad you posted this tutorial. x.x I found a few online but none really explained it as well as yours did. The only problem I'm finding is when I make one of my characters transform, it stops showing the damage they're taking. Also, I want to make it so the screen flashes once when they transform. When I add it as an event to the battle though, everytime the "transformed" character takes a hit, the screen flashes. I don't know how to fix this or make it stop... any ideas?

  • @Terriachan Well for the flashing during transformation, just add a flash screen command between the and remove character command in the common events page. As for the damage problem im not sure about, you may want to try out my new updated tutorial. it my fix the problem.

  • @Terriachan Well for the flashing during transformation, just add a flash screen command between the add remove character command in the common events page. As for the damage problem im not sure about, you may want to try out my new updated tutorial. it my fix the problem.

  • how do you make the character move to hit the eneymy

  • 1 -Make a weapon, that weapon should have in attack animation options "moove to target"

    2-Equip the weapon.

    3- Ta Da!

    4- enjoy your game

    credit to skyguyXD

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All Comments (41)

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  • Hmm... that's kind of the long way. If you make it one of the other options, and link it to the switch, then it will automatically happen in battle without needing to place it in every battle script.

  • @TheDarkace94 Actually, I beleive there's an option in the enemies that says "Transform", and all you'd have to do is make the two monsters and

  • Where you get the sprite?

  • @loleo123 it means that the png file's bit image is above 8-bit, it has to be 8-bit to work in rpg maker 2003.

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