This video demonstrates an image-based approach to efficiently generate multiple non-planar projections of arbitrary 3D scenes in real-time. The creation of projections such as panorama or fisheye views has a number of possible applications, e.g., in geovirtual environments and in augmented reality. Our rendering technique is based on dynamically created cube map textures in combination with shader programs that calculate the specific projections. Based on this principle, different planar as well as non-planar projections can be customized and combined. The technique can be applied within a single rendering pass, is easy to implement, and exploits the capability of modern programmable graphics hardware completely.
Website:
http://cgs.hpi.uni-potsdam.de/publications/Public/2008/TD08/
and
http://cgs.hpi.uni-potsdam.de/publications/Public/2008/TD08c/
So this is what getting high is like...
ChaoticSupernova 10 months ago