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Resident Evil 4 Speed Run Part 8

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Uploaded by on Oct 3, 2009

1:50:53 by Derek Taylor, done in 17 segments. Author's comments: CH 3-2+3-3

I use a shortcut glitch here which allows me to skip some of 3-2 and the start of 3-3. Thats why I do these together as I have no choice. The sewers are the worst part of this chapter by far. I get very lucky at the start and find TWO flashes in the crates. There is ALWAYS 1 in there but the nearest crate is random. Its so hard to get out the sewers without a hit or a kick. I manage to get out ok this time. In the gallery area I use the red zealot glitch found by spiralout. First I throw a hand grenade first to kill the guys around the red zealot and then switch to an incendiary grenade next. Now I have to throw the grenade down next to the red guy and then quickly jump down. Instead of the cutscene showing him running off it shows him burning with no flames in sight. If I skip the cutscene he will warp to the normal area and ruin the plan so I have to watch it instead. I equip rifle and decapitate him before he gets up and runs off. I equip the TMP with stock and then use key. This next area is quite random but nowhere near as bad as the sewers. The worst part is the first guy swinging early and hitting me. Luckily he swung late and let me past. When I exit the room with the switch a guy comes in early and tries to attack me. I shoot him then kick. Then the RL guys stun me a little as I run to the right. The next time I get stunned I am smart. I reload just as they fire so I didnt really lose any time. I had to reload anyway later. So I got it for free. The next area is where the TMP is needed. With the stock on it I can aim at where the lock is and shoot it from the other side of the door which allows me to skip the full garden maze and the start of 3-3. Shooting the wine bottle with the TMP is tricky also. The rest is just simple until the shield zealots at the end of the bridge. Luckily they keep the door closed so I only have to kick it once and run past :)

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  • nice!

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