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Fallout 1 - theme (the VATS)

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Uploaded by on Sep 24, 2008

Fallout 1 soundtrack by Mark Morgan. Song is called theme (the vats).

© Black Isle Studios/Interplay, all rights reserved. Fallout 1 is a trademark of Black Isle Studios/Interplay.

Album Published and distributed by Black Isle Studios.

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Gaming

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  • likes, 5 dislikes

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  • I really didn't think they used this song very well in Fallout 2. It's way to sinister sounding for Broken Hills. This song is about inhuman experiments conducted under the thin guise of bringing the new, bright, shiny tomorrow. It's a song about the evil hiding under all the cheery naivete, about the audacity of man to explore the darkest realms of science and try hopelessly to rectify his own inherent evil, without realizing that he is only perpetuating it by doing so. War. War never changes.

  • ok so im tired of hearing people say fallout 3 was terrible, in my opinion ALL FALLOUT GAMES WHERE AMAZING each one had something that made the game special. and before anyone says if im mad YES IM FUCKING MAD!

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All Comments (243)

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  • @RedwooshX3 +1

  • @TheCanadianPrairies Yeah, no hard feelings, bro. I'm glad you enjoyed New Vegas. I'm enjoying it, too. It brought a big smile hearing all the old Fallout 1 & 2 background music.

    Goodsprings Cave was the first time I heard it, the Shady Sands theme. Made me smile.

  • @TheCanadianPrairies The two actual un-Fallout-like elements, VERY un-Fallout-like, were the lack of time limit and compressed distances.

    It's almost like being in a theme park. In "real Fallout" going to a new city means traveling overland and expending precious time. In Bethesda's world you just walk across the lot from "Tomorrowland" to "Frontierland", pausing in "Critter Country" to fight off some radscorpions. (Substitute Fallout 3 locations for Disney locations ...)

  • @TheCanadianPrairies To elaborate, DC was trapped in the past because it was so radioactive people couldn't have lived there long enough to have created things like the NCR. You could even look at the Lone Wanderer as giving DC its first chance at a new government, its proto-NCR, based on the Rivet City / Brotherhood alliance formed around Project Purity.

    It was in terms of post-apocalyptic civilizational development almost a prequel to Fallout 1.

  • @TheCanadianPrairies Actually the Capital Wasteland reminded me of 9/11. It was eerie seeing how realistically Beth depicted collapsed buildings.

    Fallout 3 to me was all about the pre-war world. DC took the hardest nukes and the hardest radiation, so it was hardest on them to recover. Then, just as they start to finally pull it together, Super Mutants move in.

    I agree with most of your criticisms, but I don't think the problems you cited clash with Fallout canon.

  • @Bigphatsu

    And please don't diss me for having so many comments due to the comment character limit or call me a nostalgic fanboy. As I said, I loved New Vegas. It's what Fallout 3 should've been. An actual Fallout game, yea, an actual post-apocalyptic game where you feel like you actually matter and that your actions mean something.

    But if you like Fallout 3, do so. I'm just saying why I don't like it. Don't take it as me saying everyone should agree, etc.

    Peace, and happy gaming.

  • @Bigphatsu

    I could go on, and on, but I'll stop here for now.

    See, I love Fallout. I love 1, 2, New Vegas, I love that shit.

    One of my favorite franchises in all of gaming.

    But you know what I don't love?

    When you not only take that same franchise and make a game in it that's devoid of anything that made said franchise so alluring to many, but you make it even lame by the standards of the genre in general. Fallout 3 is an overrated game that doesn't even come close to its namesake.

  • @Bigphatsu

    The inhabitants of the Capital Wasteland. So bloody retarded. How can an NCR-like faction not arise out here? How could they have survived for 200 years with an obvious lack of ability to do anything but live in shacks? Fallout 1 and 2 weren't perfect, but at least they tried to realistically show humanity trying to rebuild after such a horrible conflict. Fallout 3 decides, fuck that, HURR DURR HEADSHOTS AND TEH SACRIFICE.

    Lame.

  • @Bigphatsu

    The android quest. What's the Commonwealth all about? How are they making androids? Why are they making androids?

    The Overseer. "Yeah, man, I love isolation from the outside world and shit, so I'mma gonna let James in, and then when he leaves, I'm gonna bitch about it and kill off some guy no one really cares about or knows.....man, this script blows."

  • @Bigphatsu

    The raiders. Shouldn't they have overwhelmed the wastes by now? I would think that if a place that has been so hostile for 200 years that there really wouldn't be anyone left there. I mean, there aren't that many people left to begin with after the war, but the place is filled with people, animals, mutants, and robots. If it was such a bad place, these things would surely die off after so much time, leaving basically nothing, save perhaps animals and scarce wanderers.

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