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Real Time Architecture Visualization unity3d

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Uploaded by on Apr 30, 2010

This video demonstrate the functionality of the Unity3D trial version. This interactive application have been made for testing purposes and no have any commercial profit.
Hope everybody enjoy this demo. Any comments or recommendations feel free to ask.
Link to the interactive application http://www.camiloalcaraz.com/index.php?p=1_7_Interactive

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Uploader Comments (alzarac3d)

  • Juan Camilo, me ha encantado el vídeo de demostración que has presentado. Me gustarís saber si has hecho alguna prueba a esa calidad para plataformas Android o iPad-pPhone. Gracias,

  • @CousillasJavier Hola, gracias por tu comentario, en realidad habia hecho una prueba para Iphone 3G pero nunca la subi, pues fue solo por probar, pero ahora que lo mencionas, pues lo he subido, busca el ultimo video subido a mi canal y alli lo veras en funcionamiento, obvio pierde calidad, pero conserva una calidad muy buena para ser en un 3G (Muy lento por cierto)... aun no tengo Ipad, asi que no tengo donde probarlo, pero muy probablemente el rendimiento sea 3 o 4 veces mejor.

  • Dude you are my god damn idle. your taste is exactly mine but you can create an end result way better than me. And i love to see another person who pays close attention to the subtle significances of light, not many people use light as a major design tool like me and you, love it man

  • @IsaraiLee thanks for your comments. And yes, in this project I spent a lot of time in the light and texture details, because this was a technical test with no pressure from a client or deadline time. I hope all the projects could be approached like this one, when matters more the final quality against the time spent. Btw, this project was done in three weeks more less, from another 3d project I made long time ago. Thanks again for your comment and hope I could see one of your works.

  • really awesome job, how long did this take you to make?

  • @CALVINATOR97 Thanks for comment, well this was a Three parts project. First part was the 3d modeling, the layout distribution, materials, lightning (all inside 3dsmax), this stage took more less 1 week. The second Stage, was the polygon reduction, optimization, baking lighting and then import all inside unity3D. This stage took more less another week and last the code part, scripting and interactivity, this was a couple of days looking around the internet and studing a lot :) that´s all.

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  • cool dude! you should make maps for mmorpgs, rpgs, or fps or something. love it.

  • This is a really good work! Unity rocks! And it is so easy to use, and has great features!

  • @Maxamastrenquillious It is horrible. The tools they give you to work on making objects are horribly coded and unstable. I cannot in good faith let anyone make the same mistake I did. Go with Unity 3D so much more feature rich and stable.

  • how is it a trap!!!!

  • @AethyrPrime

    i do not know what you mean!!!!!

    Plz Reply

  • @Maxamastrenquillious don't.. torque is a trap.. I swapped from it to Unity.

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