ME135 UC Berkeley
BattleDuckies
Spring 2009
----------------------------
The real-time version of Battleships...BattleDuckies!
No longer just calling out locations, putting in pins, and waiting for your turn to come...this version comes complete with moving BattleDuckies, Airsoft Turret cannons, powerups, webcam position tracking, and best of all, multiplayer support!
Defense: Double-click to move around the screen to dodge enemy shots. BattleDuckie will move appropriately in the real-life playing field. Use invisibility or 1-up powerups to keep yourself alive longer.
Offense: Click on a grid spot in the Opponent's Duck Vision in order to shoot airsoft turret at that location. Once you hit a spot, the location will be revealed permanently, and you can still hit the same spot later on if you want to. Use x2 damage multiplier powerup to kill enemy BattleDuckie faster. Each side has 5 hitpoints; first one to get the other person to 0 hitpoints wins.
Group Members:
Justin Chen
Xiao-Yu Fu
Sam Woodard
Instructor: George Anwar
GSI: Jae Kim
Programmed using: Labview 8.6
Equipment: 2 Desktop computers, 1 ETS real-time desktop, 1 FPGA "WhiteBox", 2 miniature RC cars, 2 rubber duckies, 2 PulseM70 Airsoft Guns, 4 Futaba servos with pan&tilt mounts, 2 webcams, various circuit components, 3 dedicated team members.
Special Thanks to: National Instruments
Link to this comment:
All Comments (0)