DJffNY Charakter Evaluation #1-10.mpg

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Uploaded by on May 28, 2010

A ranking of all 3-style CAF's (create-a-fighter) for DefJam fight for NY. This video shows #1-10. #11-20 and #21-30 will be uploaded soon.
[Artist] Wumpscut - [Album] FUCKIT - [Song] FUCKIT
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This is a "Rest In Pieces" production. Regardless of genre RIP lives to fight.
RIP RIP hooray!
Meahuys, Archmoderator of RIP

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Uploader Comments (MEAHUYS)

  • you have a great fighters man..but for me KB-SF-SM its on the top ten..one question...the 5 toughness milestones are possible?

  • @hangedman77

    no, thoughness is the only stat that can't obtain 5 MS.

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  • @MEAHUYS hi man you have a great fighter...no that s perfect...please...the 5 toughness milestones is possible?

  • Please let me know, if you have any ideas how to change the equation to achieve more accurate results.

  • I haven't made enough fights for a statistical inestigation yet, but there already are some major changes. Althoug the basic ranking remains unchange (Chakata still #1, Carlos still # 30), there've been some major changes at the mediocre rankings (Crox #25 -> #11, O-Sick #11 -> #7, Baam and Bricktop both dropped to #14, #16). I guess we can both agree that these results sound much more promising compared to my old evaluation.

  • Therfore all defensive CAF's are underrated. The new calculation (the equation above) tries to smaller this "max. damage loss" by taking the enemy earnings in consideration. Here's the basic concept. Althoug Submission moves still last long and earn little money, your opponent won't earn any money during that timeframe. This change should shift the max. power calculation towards defensive CAF's and may give an more accurate picture of all fighters capabilities.

  • (eg. A fight took 2:13, I earned 1620$; blazed my opponent 2 times and the CPU earned 873$ and performed one blaze move. Ergo, ((1620$-1000$) - (873$-500$) / 131 seconds) x (1+0,2-0,1) = ((620 - 373 / 131) x 1,1) => Max.Damage = 2,07 for this particular fight.

    Since I didn't calculate my enemies earning last time, any move that brings little money and last for an extended time period (esoecially Submission, sometimes Wrestling) results in a lower max. damage.

  • @romeogardener

    Damn, you've got me ;-)

    I totally agree, that agrresive CAF's are overrated in my first evaluation. I therefore changed the basic equation and added the amount of money earned by your opponent to the calculations. Right now the calculation looks like this: Max. Damage = (([earned money - 500 x sucsseful blaze moves] - [opponent earned money- 500 x sucsseful enemy blaze moves]) / total time) x (1 + [0,1 x sucsseful blaze moves - 0,1 x sucsseful enemy blaze moves])

  • Therefore, it's harder to play Baaam since you need more game experience to compensate his inabilities.

  • Baaam is faster, BUT his inflicted damage is much lower and his clinch+wrestling moves have a very low stunning possibility. On the upside, Baaam can withstand more damage in contrast to Sewers. To put it in a nutshell. Sewers key abilities (damage infliction, stunning probability, range, overall thoughness, ...) are all above average, whereas Baaam lacks some important abilities for the sake of Speed and Thouhgness.

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