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02 Maya 2011 Low Poly Foot Modeling

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Uploaded by on May 4, 2011

Prelucid.com - Low Poly Tutorial Ep.3

Here's a quick overhead of how this was achieved. I started with a rectangle polygon box, split it in half and then I had the sole of the shoe. I then selected the top faces and deleted them so I could have a hollow container. From there I selected the entire corner border edge and the extruded it upwards to create the base of the shoe, then once again to make the top of the sneakers. Pretty simple, eh? Taking it one step further, I extruded it one more time slightly inwards to create the socket for where the leg will attach (or build out from).

http://www.prelucid.com/2011/05/04/low-poly-tutorials-ep-3/

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Film & Animation

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