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The barracks are pretty much essential in this fight, since this guy fires a beam attack that causes a slow effect, which is really annoying. Zephyr shouldn't do much Hero-ing, just let him hang out behind one of the barracks and fire away some shots.
I don't know if it was just me, but this guy seemed really easy to gauge break, so you can take advantage of that. By the way, these bosses need to stop being so huge so I don't bump into them.. ;_;
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Resonance of Fate / End of Eternity
Difficulty: Normal
1st Playthrough
wow what an amazing fight
Alastor255 1 year ago