Pixar Animation Studios Open Subdivision Technology Review
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Published on Aug 10, 2012
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All Comments (222)
WILLIAM FISHER 2 weeks ago
thats what i thought, thanks for the tip anyway maya looked pretty cool but that is a deal killer for me im going to stick to cinema 4d for now and like the other comments said cinema already does subdivision rendering too.
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fragmental 2 weeks ago
I usually do a batch render in iff and then import into after effects to export to quicktime. I also sometimes export from after effects to adobe media encoder to have more control over the quality of the compression. I have heard that videomach also works and I virtual dub also works. Here is avideo for a workflow from may to virtual dub. /watch?v=NyxFXlklNXo
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WILLIAM FISHER 2 weeks ago
poor poor pixar wtf all those millions and you still are ripping off MAXON please no more videos you guys are pitiful now
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WILLIAM FISHER 2 weeks ago
I now use C4D and have maya 2013 but when i went to render it it only showed batch rendering? i do some batch rendering when needed but i need quicktime exports can you help if maya has a option to render as a quicktime file i watched every maya tutorial i can find and still have no clue.
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ctbram0627 3 weeks ago
okay great. When can we expect to actually see this as a plugin to maya?
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Deena James 3 weeks ago
the demo i saw looked a lot like pixologic's "dynamic tessellation" used in sculptris..
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Phil Rey 3 weeks ago
There is sub division in cinema 4d
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rob M. 3 weeks ago
THANX 4 releasing, been interested in Pixars Open Source OPEN SubDiv project ;-)
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Santiago Pacheco 4 weeks ago
Im so putting this in my game engine...
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Supa Blank 2 months ago
Amazing and thank you for releasing this, however and correct me if I'm wrong but can't you use mega textures to achieve the same effect while dramatically decreasing the geometry used
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