youre absolutely right, but some people need the extra push from extraneous sources. there are a lot of talented people that, at least initially, needed to be placed in networking situations and developed with hands-on training. i can say that throughout my schooling i have had the pleasure of being taught by professionals, and met other professionals thru them or students; but i realize this isnt always the case. i do agree school definitely isnt necessarily the only or best answer tho
Having attended and worked for one of these technically focused "art" schools I can tell you there are very few "professionals" actually working there. Granted, meeting other promising students is very valuable but I think one should do this within a traditional art education and learn the software on the side. Attend conferences like SIGGRAPH, participate in online forums, network online. I attribute my first job to those three things and not my crappy, expensive Maya training.
i agree with you for the most part, but one important thing that a lot of people tend to forget about going to school is that youre also paying for contacts and exposure. sure you can learn the software on your own, but do you have industry professionals giving you tips and critiques on that work? are you making the personal connections that could eventually lead to jobs? i know there are people who make it on their own, but the road can be made much easier just by knowing the right people
I agree with lilnyc. I would seriously reconsider going to a school that is basically software focused. You can learn software very easily on your own. You should focus more on traditional art principles. There are LOADS of resources to learn Maya and Max that are relatively inexpensive. 45,000 US for a year of software training is outrageous. Trust me, I went to one of these schools, they are garbage. This industry does not care about a college degree whatsoever.
I don't mean to be negative, but this is a shoot-from-the-hip video and the image is hard to see. How does this possibly earn 4.5 stars? Maya 2009? Really?
skill matters in a skill based job, but most courses that teach skills forget to teach people how to be creative. I'm learning maya at the moment and improving all the time, learning software is easy, having good ideas about what to do with it is a whole other ball game.
Badg0r - I don't mean to sound discouraging, but I took 2 semesters of Maya at NYU, and am earning my masters now at another college. I have a load of college loans while a boy with a G.E.D. at my old job just got promoted making a load of money because he learned Flash on his own. I this industry, I really think that skill matters over education. If money's a issue at all, I'd encourage self-teaching DVDs and maybe some college workshops.
wow, this has to be the best clearest video of animation layers that I have seen yet. Kudos to you popluv13, because I absolutely LUV it!!!
feeesh 1 year ago
youre absolutely right, but some people need the extra push from extraneous sources. there are a lot of talented people that, at least initially, needed to be placed in networking situations and developed with hands-on training. i can say that throughout my schooling i have had the pleasure of being taught by professionals, and met other professionals thru them or students; but i realize this isnt always the case. i do agree school definitely isnt necessarily the only or best answer tho
sadowolf 2 years ago
Having attended and worked for one of these technically focused "art" schools I can tell you there are very few "professionals" actually working there. Granted, meeting other promising students is very valuable but I think one should do this within a traditional art education and learn the software on the side. Attend conferences like SIGGRAPH, participate in online forums, network online. I attribute my first job to those three things and not my crappy, expensive Maya training.
nCorelli 2 years ago
i agree with you for the most part, but one important thing that a lot of people tend to forget about going to school is that youre also paying for contacts and exposure. sure you can learn the software on your own, but do you have industry professionals giving you tips and critiques on that work? are you making the personal connections that could eventually lead to jobs? i know there are people who make it on their own, but the road can be made much easier just by knowing the right people
sadowolf 2 years ago
I agree with lilnyc. I would seriously reconsider going to a school that is basically software focused. You can learn software very easily on your own. You should focus more on traditional art principles. There are LOADS of resources to learn Maya and Max that are relatively inexpensive. 45,000 US for a year of software training is outrageous. Trust me, I went to one of these schools, they are garbage. This industry does not care about a college degree whatsoever.
nCorelli 2 years ago
its a demonstration not a tutorial!
havimation 2 years ago
do u have IK ctrl when u are in layer?
I know in max u dont, and its a paine in the ass!.
Taxisky 3 years ago
I don't mean to be negative, but this is a shoot-from-the-hip video and the image is hard to see. How does this possibly earn 4.5 stars? Maya 2009? Really?
RollDdice 3 years ago 2
skill matters in a skill based job, but most courses that teach skills forget to teach people how to be creative. I'm learning maya at the moment and improving all the time, learning software is easy, having good ideas about what to do with it is a whole other ball game.
alecchalmers 3 years ago 2
Badg0r - I don't mean to sound discouraging, but I took 2 semesters of Maya at NYU, and am earning my masters now at another college. I have a load of college loans while a boy with a G.E.D. at my old job just got promoted making a load of money because he learned Flash on his own. I this industry, I really think that skill matters over education. If money's a issue at all, I'd encourage self-teaching DVDs and maybe some college workshops.
lilnyc 3 years ago