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Myst III: Exile - 3D Coaster Ride

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Uploaded by on Jun 27, 2008

The video here is one of the nicest scenes taken from Myst III: Exile where you get to ride inside a transparent ball on rails to solve a puzzle.

Myst III: Exile is a first person adventure game released on May 7, 2001. It was developed by Presto Studios and published by Ubisoft. The game was the third title in the Myst series.

Please don't forget to rate and comment. Enjoy.

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  • Aaah, I love Amateria. Definitely worth the trouble and patience. The puzzles were indeed very hard and sometimes frustrating, but this.. this made it all worth it. I love Myst III: Exile. <3

  • I like how, just as you are about to start down the ride, the camera moves and looks around, as if the person sitting in it has gone "Oh crap..." and finally realized what is about to happen to them. This was the best part of the game by far!

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All Comments (77)

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  • It's interesting how the properties of water have changed so much throughout different Ages, from being anthropomorphic in Serenia to thermophobic in Riven to indestructible in Narayan to spontaneous in Amateria.

  • For all of you asking about this game here, I didn't make this trailer, but I found it, fan-made, and very well-done, representing the game nicely. There are spoilers in here, so if you want to play it, look at other Myst III: Exile trailers. /watch?v=Lh-xRgCgCqU&feature=p­lcp&context=C3b1be7fUDOEgsToPD­skKnCuW2p6KUxweOIgaHqGh1

  • At the start of this sequence it took me a half a minute before I had the epiphany (if you could call it that for a CD-ROM game) that I would be riding on all the seemingly unconnected structures through the three puzzle areas of this level. One of the most amazing experiences from a game I have ever had. To be really obscure, it was a similar experience to what happened while reading Neal Stephenson's book Anathem, about 3/4 of the way through when a character reveals a major plot point.

  • @NoSoup4you From what I remember, Atrus built those Ages as training tools for Sirrus and Achenar. Saavedro changed the access codes as a way to punish Atrus.

  • Impressive cutscene and the puzzles in this age were pretty clever. But why the hell would any society build the marble puzzles in the first place? There's no reason for a lot of the things in Myst III to exist, like there were in the previous two games.

  • @aillae23 Amateria? Seriously? I got through this one no problem. It was Voltaic that was hard...

  • Best part of the game! I still remember hitting that button and then when I saw it move me up into the ball I thought "oh my god no way, I'm going to ride in this thing? SWEET!"

  • The graphics are pretty impressive for a 2001 game.

  • Thumbs up for the ice balls!

  • @ChrisNeuhahn Sorry forgot Presto made it. Good job on the coaster though. Shame the ball wouldn't roll for ya. Still could maybe build a coaster and a ball.... with rockets=P

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