In this video Dan demonstrates a completely different method of creating impulse responses (or IR's) to use with convolution programs. The method of using sine wave sweeps across the audible frequency range is very much superior to the method of digital noise bursts.
Watch as Dan creates the sine sweep, feeds it through his spring reverb unit, and using a method called deconvolution, creates an accurate and noise free IR. The deconvolution tool use in this segment is part of Apple Logic Pro's convolution program called perfewct space. While this is quite a nifty feature ther are other convolution tools out there, most notably Voxengo Deconvolver.
Check out these links for the other sections of this series:
-Part 1: The Digital Noise Burst Method
-Part 3: Sampling a Real Space
-Part 4: Non-Reverb Impulses
The impulses created in this series will be made available for free download in the near future. Also, stay tuned for the next section of this series where we take an impulse response of the Gearwire Studio.
Doesn't Space Designer doesn't come with a test signal, requiring you to make your own? Surprising. Here is a program, but to use it, go make a sine sweep with another program.
KazKylheku 8 months ago
ho my god! che!
caracterav 9 months ago
why doesn't my version of logic have a "deconvolve button" on the top right corner of space designer!?
wickedsquidprod 1 year ago