StarCraft AI Tournament 3
Loading...
11,853
Loading...
Top Comments
see all
All Comments (9)
-
@kknev not part of the settings of this tourney (only tier1 units and only zealots)
-
I think it'd be interesting to have games where a human controls the strategy, but has a smart micro AI at hand to control the units, such as this one.
A human would surely notice earlier that it's time to find and destroy the workers, but might have a hard time doing exact Zealot micro.
-
@kknev didnt need any
-
The move at 02:22 (retreat) from the red AI is great, i hope we'll see that in future games.
-
The Red, gave a good example that how an AI should work.
-
Why there were no Dragoons?
-
I think I'll record some since these don't have sound.
Loading...
the gas steal helped against hard coded AIs but in this case it was the fault of the green to NOT lead the troops properly: no retreat, no defend of choke points and they had both full vision of the map - holy ...
hope to see tournament 4 soon
Pygon82 1 year ago 5
It wasn't the gas steal that decided the game. It was lowerlogic's (red) effective army strength estimation and retreating when necessary.
krasi000 1 year ago 4